Latest maintainer comment ·
madewokherd · 2026-05-04 ·
#7698Transcoded media is distributed using the shader cache, so it is needed. In this case, the game uses it only for audio files, which is part of the problem: when no transcoded media is available, the application is given a default video file with silence and a visual test pattern, but MonoGame complains because it was expecting only audio, not video. A work-around to handle this situation was added...