The above patch has been [accepted into upstream wine](https://gitlab.winehq.org/wine/wine/-/merge_requests/614), so it'll filter into Proton eventually. In the meantime, apparently the latest patch to Digimon Survive al...
> Replying to [#6041 (comment)](https://github.com/ValveSoftware/Proton/issues/6041#issuecomment-1200331793) I tried building the current ``Proton 7 Experimental`` as well as ``Proton GE 7-26`` after applying your patch ...
I have a patch to fix the hang after cutscenes. It's based on Proton's ``experimental-wine-7.0-20220727`` wine tag, but should apply cleanly to pretty much any recent wine version. [code]
The transcoded videos for (at least the first couple of) cutscenes have landed in the shader cache, so the videos now play properly on the Steam deck. It still crashes at the end of them, though…
Note that, as also noted in [this video](https://www.youtube.com/watch?v=IOdZYD1r5ys), the game will hang when any video playback ends (the "while screen" issue mentioned, though the screen is just showing the last frame...