Game is no longer crashing on proton Experimental now that a newer version of wine mono has been pulled in. Still needs "-nomusic" to avoid crashing when starting a new game.
Gotcha, I will reiterate that the door crash seems to have something to do with the music, If you turn it off by using the command listed in my earlier post, the first level (and I'm assuming the rest of the game) works,...
Thanks for the retest. It's because Mono ignores the SkipVerification flag on assemblies installed to the GAC, and in previous versions Mono wasn't able to tell that XNA was installed to the GAC. I can't find any evidenc...
Retested on oled deck and it seems to have regressed enough that I can't boot it on my oled deck using experimental, 8.0-4 or even 7.0-6, I'm also guessing the crash when going into the new game door is still there. [ste...
Tested on the latest build of experimental on my Steam Deck. The game seems to start up alright and goes through the intro stuff fine. But once you get to the part with the two doors labeled new game or continue and try ...
Apparently, this will start now in Wine Mono, if you have it load the xna3 redist that ships with the game. This can be done by setting `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y`. By default we do `WINE_MONO_O...