protonscr

Myst Crashes with either the dxr or dxr11 flags enabled.

vkd3dclosed
HansKristian-Work/vkd3d-proton#1018 · opened 2022-02-26 by ILOVEPIE · updated 2023-11-13 · 11 comments · github
IILOVEPIE 2022-02-26 github

The engine pops up a window with the error:

Error: RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed 
 at I:/Workspace/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:383 
 with error E_FAIL

in proton experimental and 7.0, the unofficial GE fork of proton actually experiences a null dereference error instead.

Ddoitsujin maintainer 2022-02-26 github

Is this Unreal Engine 4 or something? DXR is known not to work with that at the moment, and it's not super high on anyone's priority list right now.

IILOVEPIE 2022-02-26 github

I believe it is, but the crash occurs even with raytracing disabled.

On Sat, Feb 26, 2022 at 12:53 PM Philip Rebohle @.***>
wrote:

Is this Unreal Engine 4 or something? DXR is known not to work with that
at the moment.


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BBlisto91 2023-02-15 github

@ILOVEPIE Friendly ping pong. Do you still have this issue today with never vkd3d-proton versions?

IILOVEPIE 2023-02-16 github

I'll get back to you on that, have to reinstall it.

IILOVEPIE 2023-03-03 github

@Blisto91 this is still crashing as far as I can tell.

IILOVEPIE 2023-03-03 github

But it gives a different error message now.

BBlisto91 2023-11-03 github

@ILOVEPIE Can you verify that this works now? I just tested with Proton Experimental bleeding edge without issue

IILOVEPIE 2023-11-03 github

@Blisto91 I'll check after I get back from work.

IILOVEPIE 2023-11-12 github

It seems to work now, but I can't tell if the ray tracing is actually working or not.

BBlisto91 2023-11-12 github

Comparing fps is usually a good indicator

IILOVEPIE 2023-11-12 github

Comparing fps is usually a good indicator

The GPU does show 99% utilization, so I assume it is.

Proton versions

Upstream links