protonscr

AC Valhalla black quadtratic render artefacts

vkd3dclosed
HansKristian-Work/vkd3d-proton#1086 · opened 2022-04-25 by CochainComplex · updated 2022-04-25 · 8 comments · github
CCochainComplex 2022-04-25 github

AC Valhalla
produces black artifacts at geometry boarders

image

comparable to those https://github.com/HansKristian-Work/vkd3d-proton/issues/409#issuecomment-817101682
wasn't able to catch them as good as those.

vkd3d log to the above screenshot sceen
vkd3d.zip

mesa latest git of today d217fb9b0a7d0d3ad5ab4950c65b6633bf20e91c
glxinfo-short.zip

vulkaninfo.zip

the effect gets worse with after screwing around with the resolution scaling this "scanline bushes" are also an issue

Screenshot from 2022-04-25 19-30-19
(near the stones. Way more visible when walking because the quadratic shape stays as an artifact in the scene)

OOschowa 2022-04-25 github

Try with Mesa 22.0

CCochainComplex 2022-04-25 github

So downgrade?

OOschowa 2022-04-25 github

yes

CCochainComplex 2022-04-25 github

yes

ok need to go will check it out later - thx !

OOschowa 2022-04-25 github
CCochainComplex 2022-04-25 github

Thx for the hint. indeed Mesa 22.0 was a good start for bisecting it works till

https://gitlab.freedesktop.org/mesa/mesa/-/commit/15640e58d96c5db0cd78769a06b6b204dcd60799

OOschowa 2022-04-25 github

Try the MR above, it will probably fix it.

CCochainComplex 2022-04-25 github

The MR fixed it - thx for the help!