protonscr

Monster hunter world bug

vkd3dclosed
HansKristian-Work/vkd3d-proton#113 · opened 2020-04-30 by JorgeMoya41 · updated 2020-11-19 · 13 comments · github
JJorgeMoya41 2020-04-30 github

When high graphic quality is activated the game behaves strange. I used the vkd3d form Proton 5.0-7. Launch option: VKD3D_FEATURE_LEVEL=12_0

System information:
rx 580 /Mesa 19.3.4 +ACO
ryzen 7 2700x /5.6.4-152.current

https://youtu.be/SYiz1bGHKlk

Ddoitsujin maintainer 2020-05-02 github

Please re-test on a newer mesa version, at least 20.0. I can't reproduce this problem with pretty much the same hardware.

JJorgeMoya41 2020-05-03 github

Thanks, I'll try it , but don't expect anything very soon because I'm new to these things and maybe break my Linux machine many times before it works. :sweat_smile:

JJorgeMoya41 2020-05-08 github

Hi, I haven't been able to update the drivers yet, but today I was able to play for a while and discovered that the problem occurs with image quality high and screen space reflection disabled. Sorry for the inconvenience.

https://youtu.be/BEF20vRh9Ug

Ddoitsujin maintainer 2020-05-18 github

I'm able to reproduce the problem with the given game settings, but this seems to be caused by the game writing incorrect data to certain uniform buffers. Not sure if this is really our bug or not.

JJorgeMoya41 2020-05-20 github

Well, I guess it won't be necessary to manually update the drivers.
Thank you very much for taking the time to inspect it.

Nnutta-git 2020-06-06 github

Same issue happened to me and enabling screen space reflection has fixed the issue.
https://streamable.com/t2i2vh

Ddoitsujin maintainer 2020-11-06 github

Seems to be fixed as of latest master, please retest.

Nnutta-git 2020-11-06 github

The waterfall issue has be fixed for me; however there seems to be a new issue.
Dx12 introduces flickering. (Should I make a new Issue Ticket?) https://streamable.com/9hpnhq

Specs:
os: Arch Linux
kernel: 5.9.4-zen1-1-zen
cpu/gpu: 3700x/ rx5700
driver: mesa 20.2.1-1
proton: proton_tkg_5.20.r21.g9d2a9316

Update:
retested with mesa-tkg-git 20.3.0_devel.130836.f0a88dbefa6-1 and the issue is still present. https://streamable.com/ivontm

Ddoitsujin maintainer 2020-11-12 github

I can't reproduce that. Does this only happen with specific settings or in a specific location?

Edit: Tested same settings as show in the video, works fine on my RX 480.

Nnutta-git 2020-11-13 github

Enviroment:
proton_tkg_5.21.r4.gcd3ee9b2
mesa-tkg-git 21.0.0_devel.131041.3fa3bc19a28-1
Description:
So I went to different areas of the game, Ancient Forest, Elder Recess and Hoarfrost. They all showed flickering, but looking at the map the flickering stopped.
Log:
file-size(70+MB) is too big for Github
https://filebin.net/diiqrhmdt7szwizx

Ddoitsujin maintainer 2020-11-13 github

Logs aren't super useful to debug rendering issues unfortunately. We'll need a way to reproduce this.

Also, would be nice if someone could test this on different hardware and confirm whether or not this is a Navi-specific issue.

JJorgeMoya41 2020-11-13 github

Sorry for the delay in answering. I confirm that the problem has been fixed and I have not seen any other issue.

Just in case, tested in:
rx 580 / Mesa 20.2.1
ryzen 7 2700x /5.8.18-1
proton 5.13-2

(Thank you so much for everything)

Nnutta-git 2020-11-18 github

The issue is solved! Looks like an amdvlk issue.

Background:
So I decided to run mangohud and noticed that amdvlk was running instead of mesa. Removing amdvlk forces steam to run mesa and now the game runs fine using dx12.

Sorry for wasting your time, I always assumed mesa was running instead of amdvlk.
Thank you!

Proton versions

Launch options