RADV_DEBUG=hang generated a hang report where 7b532bb92f21ede5 is the FS sha1 (that means it found the bad draw call). Note that skipping draws with this faulty pipeline "fixes" the GPU hang. This FS has some atomic operations which might be the root cause.
Reproduced on NAV21 with RADV (Mesa main) and vkd3d-proton (1d869e3e). Also hangs with AMDVLK.
Original report can be found here https://gitlab.freedesktop.org/mesa/mesa/-/issues/6669.
Instructions for reproducing in-game can be found here https://gitlab.freedesktop.org/mesa/mesa/-/issues/6669#note_1429893 (really easy to reproduce, even in low preset).
VKD3D_CONFIG=descriptor_qa_checks reported this:
VKD3D_SHADER_DUMP_PATH can be found here https://people.freedesktop.org/~hakzsam/f12021_dump.tgz
RADV_DEBUG=hang generated a hang report where 7b532bb92f21ede5 is the FS sha1 (that means it found the bad draw call). Note that skipping draws with this faulty pipeline "fixes" the GPU hang. This FS has some atomic operations which might be the root cause.
Reproduced on NAV21 with RADV (Mesa main) and vkd3d-proton (1d869e3e). Also hangs with AMDVLK.