When the game creates its shader cache, a crash in RADV can be observed due to a SPIR-V parsing failure.
Attempting to run the dxil-spirv test suite on every shader dumped until the crash yielded this result:
Testing shader: faulty/f9b432daf61245cf.dxil
[ERROR]: SPIRV-Tools message: block <ID> 1047 branches to the loop construct, but not to the loop header <ID> 1025
%1047 = OpLabel
When the game creates its shader cache, a crash in RADV can be observed due to a SPIR-V parsing failure.
Attempting to run the dxil-spirv test suite on every shader dumped until the crash yielded this result:
Mesa commit f4c4444
VKD3D-Proton commit 7160ee2
f9b432daf61245cf.dxil.tar.gz