warn:vkd3d_allocate_device_memory: Failed to allocate device memory, vr -2.
warn:hresult_from_vk_result: Out of device memory.
Your GPU doesn't have enough VRAM to run the game, and vkd3d currently does not handle this at all.
warn:vkd3d_allocate_device_memory: Failed to allocate device memory, vr -2.
warn:hresult_from_vk_result: Out of device memory.Your GPU doesn't have enough VRAM to run the game, and vkd3d currently does not handle this at all.
@doitsujin DXVK handles that because I can run the game using it as I wrote here https://github.com/HansKristian-Work/vkd3d/issues/122#issue-620542247.
Are there any plans to handle that in vkd3d as well?
If no, please close this issue.
Are there any plans to handle that in vkd3d as well?
Yes, but it requires a rewrite of the memory allocation logic.
@doitsujin congrats on you great work here https://github.com/HansKristian-Work/vkd3d/pull/132 :+1:
Do you have some CI/CD like this https://git.froggi.es/joshua/dxvk/-/jobs?
I would like to test master containing recently merged commits.
@doitsujin I tested the game against https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/5.9-GE-2-MF containing https://github.com/HansKristian-Work/vkd3d/pull/132 and it doesn't crash anymore. Thanks :+1:
Software information
@doitsujin according to your answer https://github.com/HansKristian-Work/vkd3d/issues/122#issuecomment-630757866 I found here https://www.protondb.com/app/449610 that I can download d3dcompiler_47 library from here https://lutris.net/files/tools/dll/d3dcompiler_47.dll

so I put it to
~/.steam/debian-installation/steamapps/common/Deus Ex Mankind Divided/retailand the game started to work but it crashes when I press the space button to continue the storySystem information (gist)
Log files
PROTON_LOG=1 %command%)