Should be fixed already on master.
I can confirm that it indeed works with latest master!
Performance is surprisingly bad though, but at least it's not crashing anymore. I can look into performance more and open a separate bug if needed.
Performance is surprisingly bad though, but at least it's not crashing anymore. I can look into performance more and open a separate bug if needed.
D3D12 performance in Witcher 3 seems to be bad on Windows too.
I can confirm that it indeed works with latest master!
Performance is surprisingly bad though, but at least it's not crashing anymore. I can look into performance more and open a separate bug if needed.
Have you tried with FSR in DX12? I could it make it work with Proton Experimental Bleeding Edge, and setting FSR in Balanced may improve the performance.
I haven't tried FSR, but point is that DX11 performance used to be way better and I don't see any major change in graphics quality. One shouldn't need upscaling for it to work well. This looks like very bad optimization to me.
proton experimentalx1 2022-12
The new version of the Witcher 3 (4.0) when run in DX12 mode crashes after starting the game and finishing or skipping the intro cut scene in Kaer Morhen.
I see such error when this happens: