It might actually try to use one of the FL12 features which would fail if your GPU doesn't support it. It's impossible to say more without logs.
@K0bin
is there config file like in dxvk to set maxfeaturelevel.
GPU supports 12_0 according to GPU-Z. But in windows 7 Max support is dx 11.
I thought vkd3d-proton converts d3d12 call to vulkan ones. In Linux Env variable to fool game work.
In Windows how to pass varialble VKD3D_FEATURE_LEVEL=12_0 to d3d12.dll?
In main page of this repo mentions windows as test enviroment.
How to log in windows?
Windows is not supported and if your GPU doesn't support a particular feature level, it also won't support the equivalent Vulkan features that VKD3D-Proton requires.
@K0bin In Windows 10 how to pass env Variables for logging?
You can just set the env variables like you normally would through Windows. Or through cmd.
Env variables
set VKD3D_FEATURE_LEVEL=12_0
game still says FEATURE LEVEL 12_0 is missing.
is there config file to not set env variable or bypass check in windows?