protonscr

[Question] Is the vkd3d-proton cache dependent on hardware?

vkd3dclosed
HansKristian-Work/vkd3d-proton#1351 · opened 2022-12-20 by begin-theadventure · updated 2022-12-20 · 3 comments · github
Bbegin-theadventure 2022-12-20 github

Or is it hardware agnostic like dxvk state cache?

Mmbriar 2022-12-20 github

The cache relies on the vulkan driver's shader cache to do the actual caching and uses VK_EXT_shader_module_identifier to skip compilation if a pipeline is present in the cache. There is no point sharing it, if that's what you're asking.

Bbegin-theadventure 2022-12-20 github

Thank you for the answer.

KK0bin 2022-12-20 github

FWIW the DXVK state cache isn't fully hardware agnostic either.

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