This warning is spammed in Dead Space. The resource is rejected for VRS because it was created with the flag ALLOW_RENDER_TARGET. According to the docs this flag is not allowed for VRS images.
These flags are not permitted.
ALLOW_RENDER_TARGET
ALLOW_DEPTH_STENCIL
ALLOW_CROSS_ADAPTER
ALLOW_SIMULTANEOUS_ACCESS
VIDEO_DECODE_REFERENCE_ONLY
This warning is spammed in Dead Space. The resource is rejected for VRS because it was created with the flag
ALLOW_RENDER_TARGET. According to the docs this flag is not allowed for VRS images.https://learn.microsoft.com/en-us/windows/win32/direct3d12/vrs
There's three options here:
I've tried removing
ALLOW_RENDER_TARGETfrom the VRS check and the game worked fine and was slightly faster.