Update :
I now have 32GB of RAM.
Mesa on 8aff7152a0f9848083a522ed5e352d8ac1469fc2.
Proton experimental-7.0-20230227.
The benchmark can now finish, and seems to use less RAM.
The result is ... something, but it runs !

Here is the detailled report generated by the game :
BMI_BenchMark_Score_2023-3-3.csv
And here is proton's log :
steam-1409670.log
@G4E was this issue solved?
@Blisto91
Hello !
All the work from mesa and vkd3d developers is impressive. The benchmark run now smoothly, with a far better framerate. However, there is still heavy flicker of transparent objects.
Mesa : 23.2.1
Proton experimental-8.0-20231019
VKD3D_CONFIG=dxr RADV_PERFTEST=rt PROTON_LOG=1 %command%
proton experimentalx3 2023-11PROTON_LOG=1x2 2023-11RADV_PERFTEST=rtx2 2023-11VKD3D_CONFIG=dxrx2 2023-11
Hello,
While I know that RADV's ray-tracing capabilities still have got a long road ahead, the recent work on ray-tracing were enough to launch this benchmark ! The first few frame are rendered (albeit pretty slowly) but the benchmark crash shortly after, from memory exhaustion from what I saw.
Software information
Bright Memory: Infinite Ray Tracing Benchmark is a free ray-tracing benchmark on Steam. https://store.steampowered.com/app/1409670/Bright_Memory_Infinite_Ray_Tracing_Benchmark/
System information
I compiled mesa with :
Then I launched the game with
Log files
See attached
steam-1409670.log
I am not sure if the problem comes from VKD3D or Mesa, I hope this report can be useful to you.