It happens with kernel 6.2.2 and Mesa-main (f5061758be).
GPU: Sapphire Pulse RX 7900XTX
Resolution: 2560x1440
Settings: Ultra, ray tracing off.
Wine: 8.3 + esync
vkd3d-proton: git (894d38d699)
In certain places the game just freezes.
It's not a GPU hang, as the audio continues working and the session is responsive and nothing strange is in dmesg either, but the picture of the game freezes and I don't see anything in the Wine / vkd3d-proton logging output related to it.
This is very reliably reproducible in one location (tunnel near Afterlife bar).
It ended up being the issue with cyberengine tweaks plugin, more specifically the option "disable boundary teleport". I'll report the bug to plugin developers.
It happens with kernel 6.2.2 and Mesa-main (f5061758be).
In certain places the game just freezes.
It's not a GPU hang, as the audio continues working and the session is responsive and nothing strange is in dmesg either, but the picture of the game freezes and I don't see anything in the Wine / vkd3d-proton logging output related to it.
This is very reliably reproducible in one location (tunnel near Afterlife bar).
See attached save game: cp2077_save.zip
I also opened a Mesa bug in case it's a radv issue, but lack of any output and errors is suspicious, so not sure what exactly is buggy.