Neither RADV nor vkd3d-proton enable rt support by default yet, you need to set RADV_PERFTEST=gpl,rt and VKD3D_CONFIG=dxr11.
Yes , yes ! when i am using both of the options dxr not working and gamma broke
without GPL everything fine
Oh, its fine with RADV_PERFTEST=gpl,rt , and not fine and broke with RADV_PERFTEST=rt RADV_PERFTEST=gpl
well that's just how environment variables work, if you only set it to gpl (which your second example does) then raytracing support is disabled.
Anyway, closing, since there's no bug here.
RADV_PERFTEST=gplx2 2023-03RADV_PERFTEST=gpl,rtx2 2023-03RADV_PERFTEST=rtx1 2023-03VKD3D_CONFIG=dxr11.x1 2023-03
When i use RADV_PERFTEST=gpl and start the game DXR not worked and everything is flat (too bright , wrong gamma)
Sorry if it wrong place to report the issue, maybe i should post it on here - https://gitlab.freedesktop.org/mesa/mesa
Software information
Metro Exudos Enhanced Edition, Ray-tracing ON
System information
Log files
let me know if you need the logs, but i don't figure it out how to trace log in vkd3d