The hang in Elden Ring is known to be a stack overflow in vkCreateRayTracingPipelinesKHR.
Not sure how much I trust the other errors without knowing what exactly is triggering them, I honestly think vkd3d-proton has exposed more validation bugs than the other way around at this point.
I'll close this since it doesn't actually cause any problems.
Nothing extracted yet.
Hey, while trying out the Elden Ring 1.09 raytracing update, which currently doesn't seem to work on radv, see: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8701, I noticed that the game hits some vulkan validation errors:
Sorry if these are known, benign errors, but I thought I'd mention them anyways.. My vulkan validation layers are version 1.3.236.