protonscr

Get rid of pre-baked GLSL

vkd3dclosed
HansKristian-Work/vkd3d-proton#150 · opened 2020-06-23 by HansKristian-Work · updated 2020-06-25 · 1 comments · github
HHansKristian-Work 2020-06-23 github

We should build meta shaders in build time with glslc. This will need to happen after we sunset autotools.

Mmisyltoad maintainer 2020-06-24 github

I'm going to do the preliminary work for this to get them generating now :-)

Then when we are ready to ditch autotools we can swap over.

Nothing extracted yet.