Right now, we must build wined3d on Windows to be able to use vkd3d on Windows, which has a lot of issues associated with it, where RenderDoc breaks and almost no content runs on Windows. We also cannot implement certain APIs properly as we need to make Windows calls in vkd3d.
Goal is to use dxgi.dll from DXVK, but we will need to implement our custom swapchain in vkd3d.
Right now, we must build wined3d on Windows to be able to use vkd3d on Windows, which has a lot of issues associated with it, where RenderDoc breaks and almost no content runs on Windows. We also cannot implement certain APIs properly as we need to make Windows calls in vkd3d.
Goal is to use dxgi.dll from DXVK, but we will need to implement our custom swapchain in vkd3d.