protonscr

[Request] Limit FPS setting

vkd3dclosed
HansKristian-Work/vkd3d-proton#1553 · opened 2023-05-12 by shelterx · updated 2024-06-25 · 9 comments · github
Sshelterx 2023-05-12 github

Can you please add an option to limit the FPS, like dxvk has?
There are scenarios where you want to limit the FPS without using an external program (like mangohud etc).

FfoundObjects 2023-06-08 github

+1, I've been wanting the same feature

VVektor8298 2023-12-23 github

+1

Sseathasky 2024-01-27 github

+1

Sshelterx 2024-04-18 github

@HansKristian-Work Any chance we're getting this soon?

Sseathasky 2024-04-18 github

Considering this post was made a year ago, doubtful. I personally just use https://github.com/flightlessmango/MangoHud

Mmbriar 2024-04-18 github

DXVK only has this option to work around broken games so that they work out of the box. As far as i know, there are no d3d12 games that need this. So i don't see why you absolutely need this in vkd3d-proton instead of using one of the plentiful other options to limit fps

Sshelterx 2024-04-18 github

True, but if I don't want to use VSync and have the FPS slightly below my screen refresh rate, the only option I have is to use Mangohud. Which's nice and all but it adds another layer that really isn't needed. The Nvidia driver does not support FPS limiting on Linux like it does in Windows, otherwise I would have limited it on driver level.

Mmirh 2024-04-18 github

After some heavy ass cargo-fu the game Judgement would actually seem to need this. Maybe WRC9 too.
And nothing can ever be perfect I mean... So even though in the year of the lord 2024 most games don't have special problems (or if not any they have a halfway decent built-in cap) the list is only destined to grow.