Just tried with VKD3D-Proton 2.9 and got the same result, except that now dmesg shows a new line before the Xid 69 error (redacted the id bits):
NVRM: GPU at PCI:0000:01:00: GPU-4e******e-7***d-f8c2-8*********f9
NVRM: Xid (PCI:0000:01:00): 69, pid=18112, name=tlou-i.exe, Class Error: ChId 009f, Class 0000c197, Offset 00002388, Data 57c25380, ErrorCode 00000004
Also, it seems the game is slower, but not sure yet if it is the update or if missing some of the previous performance tweaks on the system. Also noticed this time during the crash it omitted parts of the audio associated with the cutscene (Joel shooting the neighbor, for instance).
I have same result with 1070 ti and nvidia driver : 535.104.05
proton 2.8x1 2023-05proton 8.5x1 2023-05VKD3D_SHADER_MODEL=6_6`x1 2023-05
I'm trying to run The Last of Us Part 1 on a GTX 1050 with 4GB VRAM. With some performance tweaking it works around 25fps on a i7 7th/16GB and it fits 100% into the VRAM, but it crash consistently on a specific cutscene early on the game (Joel comes home and infected neighbor tries to break the window): image freezes permanently but audio still runs normally in the background including the ambient sound after the cutscene.
I get several of the following error on wine log before the crashing:
fixme:vkd3d-proton:d3d12_command_list_init_copy_texture_region: Destination depth-stencil format 0x14 is not supported for STENCIL dst copy with render pass fallback.Immediately on crashing, in dmesg I get the following error, presented a single time with no other error:
NVRM: Xid (PCI:0000:01:00): 69, pid=30624, name=tlou-i.exe, Class Error: ChId 00a5, Class 0000c197, Offset 00002388, Data 410ad01a, ErrorCode 00000004It seems Xid 69 is related to driver or hardware problem. I discard hardware problem since I'm currently playing several heavy d3d12 games with no problem (gotham knights, death stranding, etc). I've run a memtest it also seems ok. I've tried several versions of NVIDIA driver, most important are
After crashing wine logs:
I've tried both vkd3d -proton 2.8 release and the bleeding edge version (commit ff665a3) with several video drivers versions. None of them solved the problem. Earlier vkd3d-proton won't launch the game.
Some of Wine versions I've tried (among others):
For running this game I have to set the following environment variable otherwise it won't work:
VKD3D_SHADER_MODEL=6_6Other settings:
vm.max_map_count=2147483642.I'm attaching the log file created by running the game from the checkpoint seconds before triggering the crashing cutscene (edited for content just before gets flooded by the mentioned errors).
vkd3d-lastofus.log