protonscr

A Plague Tale Requiem no longer detects ray tracing support with enable_experimental_features turned on

vkd3dclosed
HansKristian-Work/vkd3d-proton#1616 · opened 2023-07-01 by adolfintel · updated 2023-07-01 · 2 comments · github
Aadolfintel 2023-07-01 github

Software information

A Plague Tale Requiem, Version 1.5.1 from GOG

System information

  • GPU: AMD 6900xt
  • Driver: Mesa, current master
  • Wine version: Wine-GE-Proton8-8
  • VKD3D-Proton version: current master

As I was mentioning in #1437, when using VKD3D_CONFIG=enable_experimental_features the game no longer detects ray tracing support.

I also noticed that the game now works with VKD3D_FEATURE_LEVEL=12_2 (it used to require 12_0) so I did some more testing:

  • defaults: works properly, RT detected and "works" (about as well as you'd expect from this game)
  • 12_2 and no experimental features: also works properly, RT detected and "works"
  • 12_2 and experimental features: RT not detected, game works properly
  • 12_2 and experimental features, RT turned on in the game's config file: game freezes at intro
Mmbriar 2023-07-01 github

Without VKD3D_CONFIG=dxr it shouldn't detect any ray tracing, does it work if you set VKD3D_CONFIG=dxr,enable_experimental_features?

Aadolfintel 2023-07-01 github

Of course, why am I so stupid? I put VKD3D_CONFIG=dxr11 in /etc/environment months ago and totally forgot about it until now.
Embarrassing...