To be clear, with .13 and no dgcc, the flicker is not there?
To be clear, with .13 and no dgcc, the flicker is not there?
@HansKristian-Work that would be correct.
But it is not specific to .13 driver AFAIK, see here: https://forums.developer.nvidia.com/t/starfield-does-not-launch-on-most-nvidia-gpus-on-linux-and-not-at-all-on-pascal-gpus/265483/120
Looks like this was introduced in .11, then. I could reproduce the same glitch in .13 with an RTX 4070 and a DGCC build, but I couldn't reproduce it when I tested with 535.43.10.
Looks like this was introduced in .11, then. I could reproduce the same glitch in .13 with an RTX 4070 and a DGCC build, but I couldn't reproduce it when I tested with 535.43.10.
@runar-work
You have been testing DGCC-enabled build of vkd3d with 535.43.10, correct?
Yeah, I double-checked that it was the same build as with the glitches in .13.
Yeah, I double-checked that it was the same build as with the glitches in .13.
So you're probably running Pascal or Turing?
.11 is crashing for me on Ampere, so I can't really check.
Turing, yeah. There's an NV workaround for the crashes in .11 and I can confirm that the flickering happens there too in New Atlantis.
I didn't have any particular trouble in .10, except for a briefly flickering single tree that I couldn't reproduce again.
Other issues didn't seem to be related to DGCC on NV and I could also reproduce on the deck, like trees appearing in the sky (partly visible in the video posted above) which simply stopped happening at some point despite reloading old saves where it previously appeared. Another general glitch was a texture glitch which happens only in certain spots/angles (shown below).
Turing, yeah. There's an NV workaround for the crashes in .11 and I can confirm that the flickering happens there too in New Atlantis.
I didn't have any particular trouble in .10, except for a briefly flickering single tree that I couldn't reproduce again.
Other issues didn't seem to be related to DGCC on NV and I could also reproduce on the deck, like trees appearing in the sky (partly visible in the video posted above) which simply stopped happening at some point despite reloading old saves where it previously appeared. Another general glitch was a texture glitch which happens only in certain spots/angles (shown below).
starfield_texture_glitch_RTX4070_535-43-13.mp4
To clarify, what GPU do you have? I mean, you say you've a Turing card, but video file clearly states 4070, which is Ada Lovelace.
Ah, my mistake then (I mixed up Quadro and RTX). It is an RTX 4070.
545.23.06 broke the game even worse, tracking separately here: https://github.com/HansKristian-Work/vkd3d-proton/issues/1742
Fixed with the release of 535.43.15 Vulkan beta driver:
No more shimmering as far as I can tell.
Some LOD's are shimmering \ popping in and out when running Starfield with NV 535.43.13 driver and vkd3d with DGCC-related patches. No such shimmering is observed when using vkd3d 2.10 release -- but that nullifies performance gain seen with vkd3d with aforementioned patches.
The issue appears once changes from nv-dgcc-enable branch are applied to the master branch -- or if I'm using a Github Actions build straight out of that branch.
This issue can be observed pretty much everywhere, but is most easily noticed within New Atlantis location.
Software information
Starfield v.1.7.36.0
System information
Log files
game.log
Video capture of the issue
https://github.com/HansKristian-Work/vkd3d-proton/assets/4792863/971d8529-536d-430b-9ec2-c645c55268a7