protonscr

Question: why isn't vkd3d merged with dxvk?

vkd3dclosed
HansKristian-Work/vkd3d-proton#1937 · opened 2024-03-12 by Tiagoquix · updated 2024-03-12 · 3 comments · github
TTiagoquix 2024-03-12 github

Hello. I would like to ask a question.

Considering that the dxvk and vkd3d projects have, in essence, very similar objectives, why aren't the two projects combined into one? Wouldn't it be possible to make dxvk also run DirectX 12(.1)?

Forgive me for my possible ignorance in asking this question, but it's a genuine question I have. From what it seems, the two projects share many similarities.

Thanks in advance.

TTiagoquix 2024-03-12 github

@doitsujin Hey, if you don't mind, I'd like to hear if you have anything to say about this too. Thanks in advance for your time.

HHansKristian-Work maintainer 2024-03-12 github

Because the implementations are completely different and there's very little overlap between D3D11 and 12 in implementation.

KK0bin 2024-03-12 github

D9VK and DXVK got merged because D9VK builds on the foundation of DXVK. That's not the case for vkd3d-Proton.

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