protonscr

heavy artifacts in ghost of tsushima

vkd3dclosed
HansKristian-Work/vkd3d-proton#2033 · opened 2024-06-29 by XxRiKxX · updated 2024-07-01 · 4 comments · github
XXxRiKxX 2024-06-29 github

gpu rx 570
drivers mesa vulkan radeon
distro arch
proton ge 9.7

objects are appearing out of nowhere and floating at certain camera angles and also heavy flickering. sometimes the entire screen is getting covered. tried with mesa tkg git as well.

HHansKristian-Work maintainer 2024-07-01 github

This is a known issue on Polaris specifically, and it's extremely hard to debug. We've tried hard already. Does it reproduce for you if you do VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_buffer ?

XXxRiKxX 2024-07-01 github

it worked. I am not seeing any of those problems now. thanks!

Mmbriar 2024-07-01 github

I think you should leave the bug report open, it should work without using workarounds.

HHansKristian-Work maintainer 2024-07-01 github

That is true, but it is a Mesa bug, not vkd3d-proton. We've ruled out everything else from vkd3d-proton side. Only possible current explanation is that the different codegen used in descriptor_buffer trips up RADV on Polaris specifically.