This seems to be a kernel bug. Which kernel version are you on? EDIT: 6.11 from the log.
Do you have a PRIME setup somehow? Is there an iGPU in your system as well? It doesn't look like it from the log at least ...
This seems to be a kernel bug. Which kernel version are you on? EDIT: 6.11 from the log.
Just tested after updating to 6.12.1, and the issue seems to be gone. Maybe it was fixed in the kernel?
No, we just implemented a workaround. The kernel bug doesn't always reproduce.
Workaround bugged zerovram code on AMDGPU
Is Clear Page Tracking regression being tracked anywhere?
Patch for upstream VRAM cleaning regression is available but needs testing:
https://gitlab.freedesktop.org/drm/amd/-/issues/3812#note_2792626
Note when testing this, make sure to use either the stable release of vkd3d or rollback the current -git workaround from: vkd3d-proton#3b94153
#3b94153 6.10 amdgpu kernel changes the clear vram code to do background clears instead of on-demand clearing. This seems to have bugs, and we have been able to observe non-zeroed VRAM coming from the affected kernels. This workaround needs to be in place until we have confirmed a fix in upstream kernel.
proton experimentalx1 2024-11
Most of the time when launching Helldivers 2, there are a ton of visual artifacts. What's weird is that these artifacts are different every time the game is launched, and sometimes the game will launch without any visual artifacts at all.
System information
Log files
steam-553850.log