Why is this on our bugtracker, that looks like D3D11 to me? Also, why are you using DXVK/vkd3d-proton on Windows? That's not an intended use case.
Why is this on our bugtracker, that looks like D3D11 to me?
The game uses D3D12, actually.
Also, why are you using DXVK/vkd3d-proton on Windows? That's not an intended use case.
I've heard of people using it to gain a slight FPS boost on Windows. That's the main reason.
Another reason is to see if it would fix the grainy 3D output that's common with AMD users like me. I don't have any other game which uses Direct3D 11/12 to confirm this.
The game supports both D3D11 and 12, and it clearly crashes while running on D3D11 according to the error you posted.
The game supports both D3D11 and 12, and it clearly crashes while running on D3D11 according to the error you posted.
Ok, so I put in the d3d11.dll file from DXVK (and keeping d3d12core.dll untouched), and the game started fine. The grainyness is still there, which I guess means it's unrelated to DXVK.
Closing, since the solution seems to be using DXVK instead of vkd3d-proton.
d3d11.dllx1 2025-01d3d12core.dllx1 2025-01
After opening Infinity Nikki and entering Miraland, the game shows this error message either while on the loading screen or during fade-in after that.
Tested with graphics settings set to either
SmoothorUltra.Software information
System information
Log files
I don't see one, as I'm not using Steam or Wine.