no_staggered_submit should do nothing in this game because it should not hit that condition.
Can you prove staggering happens with VKD3D_QUEUE_PROFILE=/tmp/test.json ?
@mbriar The workaround you have provided doesn't seem to do anything, literally, in FFVII Rebirth. Same fps, same frametimes. Also, things still don't render correctly or don't render at all.
Now i'm beginning to think it's placebo after all. Anyways, here's the queue profile:
FWIW, without having looked at the profile, we also print a very obvious log message if staggered submit is enabled. (grep staggered or something)
grep stagger steam-2909400.log
24728.195:0134:0208:info:vkd3d-proton:d3d12_command_queue_execute: Enabling staggered submissions for command queue 00000000015f7a40, queue family 0.
24729.377:0134:0208:info:vkd3d-proton:d3d12_command_queue_execute: Disabling staggered submissions for command queue 00000000015f7a40, queue family 0.
24729.415:0134:0208:info:vkd3d-proton:d3d12_command_queue_execute: Enabling staggered submissions for command queue 00000000015f7a40, queue family 0.
24751.457:0134:0208:info:vkd3d-proton:d3d12_command_queue_execute: Disabling staggered submissions for command queue 00000000015f7a40, queue family 0.
seems to kick in at least temporarily?
That is strange ... I'll investigate why that happens.
EDIT: I cannot reproduce a situation where stagger happens.
The capture you made has two graphics queue ... Are you using some kind of FSR3 injector or something? That could explain it.
Yes, i have indeed been messing around with Optiscaler, although I thought that I disabled and removed it. Turns out I forgot a dll and it affected the results even though there wasn't any frame gen enabled. There is no staggering happening unmodified.
proton experimentalx1 2025-01VKD3D_QUEUE_PROFILE=/tmp/test.jsonx1 2025-01
The .exe files for FFVII Remake/Rebirth don't end with
-Win64-Shipping.exeand thus currently the UE catch-all workarounds don't apply to them.However, it seems like
no_staggered_submitprovides some benefit according to https://github.com/ValveSoftware/Proton/issues/8408#issuecomment-2613217148 and my own testing. Comparing frame time graph spinning the camera around in the same spot in Rebirth with and withoutno_staggered_submit:I have not tested if there is any change in Remake, only Rebirth.
The .exe names are
ff7rebirth_.exeandff7remake_.exerespectively.Maybe it could use some more testing.
Software information
FFVII Remake and FFVII Rebirth
System information