I'm trying to run all the tests on NVK and this one segfaults because it calls vkCmdPreprocessGeneratedCommandsEXT() for a compute indirect commands layout without a shader bound on the state command buffer. The layout does not contain any tokens which bind a pipeline or shader.
I'm trying to run all the tests on NVK and this one segfaults because it calls vkCmdPreprocessGeneratedCommandsEXT() for a compute indirect commands layout without a shader bound on the state command buffer. The layout does not contain any tokens which bind a pipeline or shader.