protonscr

test_execute_indirect_state_predication calls vkCmdPreprocessGeneratedCommandsEXT() with no shader bound

vkd3dclosed
HansKristian-Work/vkd3d-proton#2347 · opened 2025-02-18 by gfxstrand · updated 2025-02-18 · 1 comments · github
Ggfxstrand 2025-02-18 github

I'm trying to run all the tests on NVK and this one segfaults because it calls vkCmdPreprocessGeneratedCommandsEXT() for a compute indirect commands layout without a shader bound on the state command buffer. The layout does not contain any tokens which bind a pipeline or shader.

Ggfxstrand 2025-02-18 github

Nope. It's an NVK bug. Never mind.

Nothing extracted yet.