I will get that if no args or env about vkd3d
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x1f, usage: 0x219ff
info: DXVK: Read 5 valid state cache entries
info: DXVK: Graphics pipeline libraries supported
info: DXGI: Hiding actual GPU, reporting vendor ID 0x1002, device ID 73df
6875.371:0304:0308:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "SkyrimSE.exe" (hash: xxxxxxxxx)
6875.371:0304:0308:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced.
6875.371:0304:0308:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''.
6875.373:0304:0308:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.14.1.
6875.373:0304:0308:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 0d66699b1b1e250.
6876.073:0304:0308:info:vkd3d-proton:vkd3d_memory_info_decide_hvv_usage: Topology: No more than 1 device local heap, HVV access is viable.
6876.073:0304:0308:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: largest device local heap is too small (8585740288 bytes) for effective ReBAR.
6876.074:0304:0308:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics and compute (EXT_dgc).
6876.074:0304:0308:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type.
6876.074:0304:0308:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
6876.074:0304:0308:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
6876.074:0304:0308:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
6876.282:0304:0308:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
6876.282:0304:0308:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.7.
6876.282:0304:0308:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.8.
6876.282:0304:0308:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 2304, may be inaccurate.
6876.282:0304:0308:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled.
6876.282:0304:0308:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled.
6876.282:0304:0308:info:vkd3d-proton:d3d12_device_caps_init_feature_level: DX Ultimate supported!
6876.283:0304:0308:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache.
6876.283:0304:0308:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache.
6876.285:0304:0308:fixme:vkd3d-proton:d3d12_command_queue_init: Ignoring priority 0x64.
6876.285:0304:0364:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ...
6876.286:0304:0308:info:vkd3d-proton:dxgi_vk_swap_chain_init: Creating swapchain (2560 x 1600), BufferCount = 3.
6876.286:0304:0364:err:vkd3d-proton:vkd3d_file_map_read_only: Failed to MapViewOfFile for vkd3d-proton.cache.write.
6876.286:0304:0364:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches.
6876.286:0304:0308:info:vkd3d-proton:dxgi_vk_swap_chain_init_sync_objects: Enabling frame latency handles.
6876.286:0304:0308:info:vkd3d-proton:dxgi_vk_swap_chain_init_sync_objects: Ensure maximum latency of 3 frames with KHR_present_wait.
6876.287:0304:0364:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 1.431 ms.
6876.287:0304:0364:err:vkd3d-proton:vkd3d_file_map_read_only: Failed to MapViewOfFile for vkd3d-proton.cache.
6876.287:0304:0364:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Failed to map read-only cache: vkd3d-proton.cache.
6876.287:0304:0364:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive.
6876.290:0304:0308:info:vkd3d-proton:dxgi_vk_swap_chain_init_waiter_thread: Enabling present wait path for frame latency.
6876.290:0304:0308:info:vkd3d-proton:dxgi_vk_swap_chain_init_sleep_state: Timer interval is 1.0 ms.
6876.293:0304:0308:fixme:vkd3d-proton:d3d12_command_queue_init: Ignoring priority 0x64.
6876.375:0304:0364:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Pipeline cache marked dirty. Flush is scheduled.
6877.114:0304:0308:fixme:vkd3d-proton:d3d12_device_CreateFence: Shared fences not supported by Vulkan host, returning regular fence.
6877.114:0304:0308:fixme:vkd3d-proton:d3d12_fence_init: Ignoring flags 0x1.
Doesn't this require shared resources since the game is d3d11 but ENB Frame Generation uses d3d12? If yes then it won't work with regular Wine.
Does it work with Proton?
Doesn't this require shared resources since the game is d3d11 but ENB Frame Generation uses d3d12? If yes then it won't work with regular Wine. Does it work with Proton?
Shared resources? I don't know much about DirectX, so I'm not sure. Are there any parameters or methods to test this?
The only thing I got was the game can run by wine-cachyos without any change. (I don't use Proton)
Can you attach a log with the output from wine-cachyos?
Edit: You mean that it works correctly with wine-cachyos right?
6877.114:0304:0308:fixme:vkd3d-proton:d3d12_device_CreateFence: Shared fences not supported by Vulkan host, returning regular fence.
You'll have to use Proton. Normal Wine does not support the shared resource stuff, so a crash is expected and the title message is a red herring.
VKD3D_CONFIG=''x2 2025-03VKD3D_SHADER_CACHEx2 2025-03DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce"x1 2025-03VKD3D_CONFIG=pipeline_library_app_cachex1 2025-03VKD3D_CONFIG=vk_debugx1 2025-03VKD3D_FEATURE_LEVEL=12_2x1 2025-03VKD3D_SHADER_CACHE_PATH=0x1 2025-03VKD3D_SHADER_MODEL=6_6x1 2025-03
Game crashed with
vkd3d_file_map_read_only: Failed to MapViewOfFile for vkd3d-proton.cachethe args i tried:
Software information
Game: Skyrim SE 1.6.1170 with ENB Frame Generation
System information
Log files
wine log with vkd3d-proton: