This has nothing to do with shader optimization, but correctness. If driver is broken, it must be fixed.
This has nothing to do with shader optimization, but correctness. If driver is broken, it must be fixed.
Sorry bro, the graphics driver is the qcom proprieraty driver, not by me, so only thing i can do is to workaround it.
Is there any way to workaround this?
no
Nothing extracted yet.
is any debug option to disable the shader optimize?
My graphics driver has limit support for the vector component label.
Works:
layout(location = 3) in vec3 packed_ffp_varying_texcoord_5_ffp_varying_texcoord_6_ffp_varying_texcoord_7_ffp_varying_texcoord_0_xyz;Don't work:
layout(location = 3, component = 3) in float packed_ffp_varying_texcoord_5_ffp_varying_texcoord_6_ffp_varying_texcoord_7_ffp_varying_texcoord_0_;Thanks: