protonscr

[NVIDIA 1080Ti / 575.64] The Last of Us Part 2 freezes 10 seconds into game.

vkd3dopen
HansKristian-Work/vkd3d-proton#2521 · opened 2025-06-19 by MastaG · updated 2025-08-11 · 8 comments · github
MMastaG 2025-06-19 github

Please describe your issue as accurately as possible. Include screenshots or videos if relevant

Software information

Name of the game, settings used etc.

System information

  • GPU: NVIDIA GeForce 1080Ti 12GB
  • Driver: 575.64 (closed)
  • Wine version: Proton CachyOS 10.0-20250605
  • VKD3D-Proton version: 2.14.1 build: 4a06883816c5548+

Log files

Please attach Proton or Wine logs as a text file:

  • When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.

steam-2531310.log.gz

I've also tried to run the game using GE-Proton 10-4 where I get the same freeze.

The NVIDIA kernel driver gives me:

[ 5174.589596] NVRM: Xid (PCI:0000:04:00): 69, pid=24727, name=tlou-ii-l.exe, Class Error: ChId 00ac, Class 0000c197, Offset 00002388, Data 0ec01b60, ErrorCode 00000004

When running it with VKD3D_DEBUG=info:

4628.879:016c:0170:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "tlou-ii-l.exe" (hash: fd438ef846c9110b)
4628.879:016c:0170:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Detected game tlou-ii-l.exe, adding config 0x4000000000000, removing masks 0x0.
4628.879:016c:0170:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced.
4628.879:016c:0170:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''.
4628.914:016c:0170:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.14.1.
4628.914:016c:0170:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 4a06883816c5548+.
4629.086:016c:0170:info:vkd3d-proton:vkd3d_init_device_caps: Not all relevant pipeline stages are supported by EXT_dgc. Skipping EXT.
Fossilize INFO: Overriding serialization path: "/var/home/bazzite/.local/share/Steam/steamapps/shadercache/2531310/fozpipelinesv6/steamapprun_pipeline_cache".
4629.350:016c:0170:info:vkd3d-proton:vkd3d_memory_info_decide_hvv_usage: Topology: Device heaps are split. Assuming small BAR situation.
4629.350:016c:0170:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: HVV usage is not allowed, using HOST_COHERENT for UPLOAD.
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() compute (NV_dgc).
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics (NV_dgc).
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device does not support VK_EXT_mutable_descriptor_type (or VALVE).
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.350:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4629.670:016c:0170:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
4629.670:016c:0170:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled.
4629.670:016c:0170:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache.
4629.670:016c:0170:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache.
4629.671:016c:0294:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ...
4629.671:016c:0294:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches.
4629.671:016c:0294:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.215 ms.
4629.671:016c:0294:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Mapping read-only cache took 0.243 ms.
4629.671:016c:0294:info:vkd3d-proton:d3d12_pipeline_library_read_blob_stream_format: Device teardown request received, stopping parse early.
4629.671:016c:0294:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Parsing stream archive took 0.010 ms.
4629.671:016c:0294:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive.
4629.737:016c:0170:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.14.1.
4629.737:016c:0170:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 4a06883816c5548+.
4629.904:016c:0170:info:vkd3d-proton:vkd3d_init_device_caps: Not all relevant pipeline stages are supported by EXT_dgc. Skipping EXT.
4630.092:016c:0170:info:vkd3d-proton:vkd3d_memory_info_decide_hvv_usage: Topology: Device heaps are split. Assuming small BAR situation.
4630.092:016c:0170:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: HVV usage is not allowed, using HOST_COHERENT for UPLOAD.
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() compute (NV_dgc).
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics (NV_dgc).
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device does not support VK_EXT_mutable_descriptor_type (or VALVE).
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.092:016c:0170:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer!
4630.096:016c:0170:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
4630.096:016c:0170:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled.
4630.096:016c:0170:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache.
4630.096:016c:0170:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache.
4630.097:016c:029c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ...
4630.097:016c:029c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches.
4630.097:016c:029c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.224 ms.
4630.097:016c:029c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Mapping read-only cache took 0.248 ms.
4630.103:016c:029c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Parsing stream archive took 6.261 ms.
4630.103:016c:029c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive.
4630.326:016c:02d4:info:vkd3d-proton:dxgi_vk_swap_chain_init: Creating swapchain (1920 x 1080), BufferCount = 2.
4630.326:016c:02d4:info:vkd3d-proton:dxgi_vk_swap_chain_init_sync_objects: Ensure maximum latency of 3 frames with KHR_present_wait.
4630.330:016c:02d4:info:vkd3d-proton:dxgi_vk_swap_chain_init_waiter_thread: Enabling present wait path for frame latency.
4630.330:016c:02d4:info:vkd3d-proton:dxgi_vk_swap_chain_init_sleep_state: Timer interval is 1.0 ms.
4643.110:016c:02a8:info:vkd3d-proton:dxgi_vk_swap_chain_recreate_swapchain_in_present_task: Got 4 swapchain images.
4643.668:016c:02a8:info:vkd3d-proton:dxgi_vk_swap_chain_recreate_swapchain_in_present_task: Got 4 swapchain images.
4757.545:016c:02a8:err:vkd3d-proton:d3d12_command_queue_execute: Failed to submit queue(s), vr -4.
4757.545:016c:02dc:err:vkd3d-proton:d3d12_command_queue_execute: Failed to submit queue(s), vr -4.

If I can provide more information to help aid debugging this, please let me know.

Ddoitsujin maintainer 2025-06-19 github

Given the xid 69, probably a driver issue.

Not really debuggable on our side if this is exclusive to Pascal/Maxwell.

MMastaG 2025-06-27 github

I'm afraid so yes.
Also since this is a pre-turing card, I'm only able to use the closed driver instead, which I doubt NVIDIA will give any support for.

KK0bin 2025-06-27 github

I ran the beginning of the game on Ampere a bunch of times and it never froze. I don't know whether I repeated this on the most recent patch in particular but I assume this is indeed a pre-Turing driver bug.

MMastaG 2025-06-27 github

I'll have to test this as well.
Because I've played a little over an hour on my laptop which has a 3080. And I'm now in the forest on a horse.
I've tried to continue from there on my PC with a 1080Ti running Bazzite and it always crashes within 10 seconds riding into the forest.
I'll do some testing when I get the chance and report back.
I'll also open a bug report on the NVIDIA forums.

MMastaG 2025-06-28 github

So I've retried using the latest Proton-EM 10.0-23: https://github.com/Etaash-mathamsetty/Proton/releases/tag/EM-10.0-23
It ships vkd3d-proton rev: d320f1eaacb4f76.

Here's a video of what happens:
https://github.com/user-attachments/assets/7cfe54c6-8693-49ac-8155-c061a215abd5

Same happens when starting a new game, right after the intro when Joel leaves from the garage riding his horse the same freeze occurs within 15 seconds.
Audio continues playing.

The NVIDIA driver only gives me:

NVRM: Xid (PCI:0000:04:00): 69, pid=26613, name=tlou-ii-l.exe, Class Error: ChId 00c4, Class 0000c197, Offset 00002388, Data 07937878, ErrorCode 00000004

I've also reported it at NVIDIA:
https://forums.developer.nvidia.com/t/bug-575-64-1080ti-xid-69-the-last-of-us-part-ii-freezes-within-20-seconds-into-gameplay/337507

Here's a new log from Proton-EM 10.0-23:
steam-2531310.log.gz

If there is any other info I could provide making it easier to debug, please let me know.

?ghost 2025-08-10 github

On the latest Nvidia Drivers, both Windows and Linux (via Proton) have freezing issues in various games using VKD3D on my end.

If i downgrade to an Nvidia Driver from around January - March 2025 it works. the last VKD3D Proton update was back in January

It doesn’t freeze when using an AMD GPU though.

MMastaG 2025-08-10 github

Well no love from NVIDIA for pre-Turing gpus I guess.
I've tried it on my laptop which features a 3080 mobile gpu which uses the nvidia open kernel module witn GSP firmware and there I'm not getting any freezes.
I've been browsing the issue tracker a bit and came across multiple "Xid" errors on pre-Turing cards when trying to run DX12 titles through VKD3D-Proton.

I guess we can only hope the NVIDIA 580 series, being the last ones with support for pre-Turing gpus, will ship some VKD3D/DX12 fixes.
If not then I guess I can just set my 1080Ti on fire while singing "koombaya my lord".

Keep in mind that even though the WIP (open-source) NVK vulkan driver will never run at acceptable speeds on pre-Turing cards due to the lack of re-clocking.

?ghost 2025-08-11 github

Occurs for me on an RTX 4060. only solution right now is to downgrade my drivers, or switch to my slow AMD iGPU

Happens on any DX12 game as soon as it tries to render 3D Graphics.

Just gonna hope there is an update to fix it eventually, because it’s a bigger problem on Linux since there is no alternative.

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