The log is probably not going to be particularly useful for debugging this, but it would be no problem to attach the full thing as a .zip because it would compress to next to nothing.
Curiously, after manually deleting all non-pack game files (essentially leaving only data files), re-downloading everything, the log became much smaller:
After re-downloading, I also hunted at least one hunt without any major problems. Unfortunately, the problem is inconsistent: sometimes I could even play an entire day without any issues, but then I launch the game the next day and get vertex explosions and freezes after 5 minutes.
Known, but unsolveable without NV driver fix. I reported a reproducer for the demo a long time ago, but no reported fix yet.
Is there a known reason for what's breaking and/or a reliable workaround of what to actually do in order to bypass the problem?
Can you maybe bump it again for their producers, because I'm sure they got enough on their plate at the time, they likely just forgot?
For me this game is not even starting. The windows opens and resizes after that it just hangs.
Arch Linux
Kernel 6.15.6-zen1-1-zen
AMD Ryzen 7 5800X (16) @ 4.85 GHz
Intel Arc A770 @ 2.40 GHz [Discrete]
Mesa 25.2.0-devel (git-7a506d0a41)
All Proton Versions
@PadTrick probably some variation of https://gitlab.freedesktop.org/mesa/mesa/-/issues/12761, but unrelated to the nvidia issues discussed here.
MH Wilds was for a time working fairly well but as of 6months ago on RTX5000 series it either doesnt launch with 580 driver or has vertex issues galore and sub 30fps on 590 drivers.
While there is likely nothing that can be done here with vkd3d Im posting this so people know that its still a problem and as of now there isnt any sign of a fix on the horizon.
thank you @HansKristian-Work for your work an initial report, nvidia just doesnt seem to care about this.
There are multiple adjacent issues about the game crashing, but I don't see any issues about vertex artifacts specifically (that seem to be correlated to freezes).
Vertex explosions usually start randomly after ~10 minutes of playtime like this:
Over time they get progressively worse, taking over more and more geometry, usually making it either entirely impossible to see anything or the game freezing (have to force shut down via steam). Sometimes it just straight up freezes without any prior vertex explosions, but I assume these issues are related.
Software information
NixOS, proton experimental
System information
Log files
The log is 1.9GB. So I'll attach its start:
And then an ungodly amount of spam of this sort: