protonscr

Question about state cache

vkd3dclosed
HansKristian-Work/vkd3d-proton#2546 · opened 2025-07-17 by Tiagoquix · updated 2025-07-17 · 2 comments · github
TTiagoquix 2025-07-17 github

In the latest version of DXVK, version 2.7, in the section "Legacy feature removal" it is said that the state cache was removed. If I understand it correctly, it means those DXVK cache files next to the game's EXE.

If my assumption is correct, then I would like to ask: can the same reasoning be applied to vkd3d-proton cache files? In other worlds, are they still needed considering VK_EXT_graphics_pipeline_library existance?

Thanks!

Ddoitsujin maintainer 2025-07-17 github

D3D12 pipelines are fundamentally different and the vkd3d-proton cache files actually serve as a backing implementation of this feature. GPL cannot help us here.

TTiagoquix 2025-07-17 github

Thanks for the answer.

Nothing extracted yet.