In the latest version of DXVK, version 2.7, in the section "Legacy feature removal" it is said that the state cache was removed. If I understand it correctly, it means those DXVK cache files next to the game's EXE.
If my assumption is correct, then I would like to ask: can the same reasoning be applied to vkd3d-proton cache files? In other worlds, are they still needed considering VK_EXT_graphics_pipeline_library existance?
D3D12 pipelines are fundamentally different and the vkd3d-proton cache files actually serve as a backing implementation of this feature. GPL cannot help us here.
In the latest version of DXVK, version 2.7, in the section "Legacy feature removal" it is said that the state cache was removed. If I understand it correctly, it means those DXVK cache files next to the game's EXE.
If my assumption is correct, then I would like to ask: can the same reasoning be applied to vkd3d-proton cache files? In other worlds, are they still needed considering
VK_EXT_graphics_pipeline_libraryexistance?Thanks!