I’ve spent the whole day researching, but I still can’t find a way to properly capture graphics with RenderDoc on Linux for an app running through vkd3d-proton.
So far, I’ve tried two main methods:
Using LD_PRELOAD=/xx/xx/librenderdoc.so
Using qrenderdoc to launch Wine
Neither of them worked.
Could someone provide a simple tutorial?
Simply ENABLE_VULKAN_RENDERDOC_CAPTURE=1 as environment variable works just fine.
ENABLE_VULKAN_RENDERDOC_CAPTURE=1
Cool, it works.
Nothing extracted yet.
I’ve spent the whole day researching, but I still can’t find a way to properly capture graphics with RenderDoc on Linux for an app running through vkd3d-proton.
So far, I’ve tried two main methods:
Using LD_PRELOAD=/xx/xx/librenderdoc.so
Using qrenderdoc to launch Wine
Neither of them worked.
Could someone provide a simple tutorial?