Debugging why a ray-tracing shader hangs the GPU on Intel is not actionable for us, and unless it also reproduces on AMD, it's not actionable for us. It should probably be raised in Mesa.
I understand. I'll open an issue in Mesa in this case 🙇
The game is no longer hanging when RT is enabled since the latest game update (2.7) so I'm closing this issue.
Nothing extracted yet.
Software information
Wuthering Waves (3513350)
Settings necessary to reproduce the error:
When raytracing is enabled, the game starts but freezes before the login screen appears
https://github.com/user-attachments/assets/d0db3d0d-07ac-40e1-b45a-18f625fe4d32
System information
Log files
Please attach Proton or Wine logs as a text file: