This is observed on Turnip, which can't support smooth lines on Adreno hardware.
Two test combinations in test_line_rasterization end up using D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED mode, which is only translatable to Vulkan if the smooth line feature is present -- if not, it will use the default VK line rasterization mode, making these tests fail.
I don't think there's an options struct member that would cover this.
This is observed on Turnip, which can't support smooth lines on Adreno hardware.
Two test combinations in
test_line_rasterizationend up usingD3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASEDmode, which is only translatable to Vulkan if the smooth line feature is present -- if not, it will use the default VK line rasterization mode, making these tests fail.I don't think there's an options struct member that would cover this.