protonscr

Shadow glitches in Rise of the Tomb Raider with certain graphics settings

vkd3dclosed
HansKristian-Work/vkd3d-proton#2800 · opened 2026-01-22 by runar-work · updated 2026-01-22 · 0 comments · github
Rrunar-work 2026-01-22 github

As mentioned in this Mesa issue, certain graphics settings causes some random blocky glitches in shadows in Rise of the Tomb Raider. Doesn't seem to be GPU dependent, and it doesn't happen with AMDVLK. I could work around it with VKD3D_CONFIG=disable_depth_compression.

Software information

Rise of the Tomb Raider with SSAA, ambient occlusion and motion blur enabled.

System information

  • GPU: RX 7600, Raphael
  • Driver: Mesa 24.0.0 to most recent
  • Wine version: Proton Experimental
  • VKD3D-Proton version: 8af0fcd7828d1212b8beab154b449be66bc8f779

Logs

rottr_vvl.log

Captures

RotTR_menu_glitches_RX7600.rdc

Image

Proton versions

Launch options