As mentioned in this Mesa issue, certain graphics settings causes some random blocky glitches in shadows in Rise of the Tomb Raider. Doesn't seem to be GPU dependent, and it doesn't happen with AMDVLK. I could work around it with VKD3D_CONFIG=disable_depth_compression.
Software information
Rise of the Tomb Raider with SSAA, ambient occlusion and motion blur enabled.
As mentioned in this Mesa issue, certain graphics settings causes some random blocky glitches in shadows in Rise of the Tomb Raider. Doesn't seem to be GPU dependent, and it doesn't happen with AMDVLK. I could work around it with
VKD3D_CONFIG=disable_depth_compression.Software information
Rise of the Tomb Raider with SSAA, ambient occlusion and motion blur enabled.
System information
Logs
rottr_vvl.log
Captures
RotTR_menu_glitches_RX7600.rdc