protonscr

Monster Hunter Rise renders UI only everything else is black void

vkd3dopen
HansKristian-Work/vkd3d-proton#2812 · opened 2026-02-08 by Ruuototsu · updated 2026-02-08 · 6 comments · github
RRuuototsu 2026-02-08 github

The game is launching just fine but after the initial loading screens
The main menu is completely black and I can hear the audio except for the UI
Even after entering the game as you can see in the clip I have attached the game audio is running I can control the character and pan the camera but nothing is rendering on the screen except for the UI

##Steps taken so far as part of troubleshooting
1.Tried a various versions of Proton anything that's below 9.0 crashes the game
2.Shader cache and steam shader cache has been removed every time proton version was switched
3.Tried winedlloverrides= dinput8=n b and other overrides
4.Downgraded my Kernel and Mesa to stable
5.Verified the gamefiles and redownloaded the entire game

The only option to get the game render was to switch to i915 driver but that has GPU utilization issues and frametimes got worse over the gameplay session

Software information

Monster Hunter Rise/Sunbreak.
Settings set to High
No mods installed

System information

  • GPU:Intel Arc A750
  • Driver:Mesa 26.1 Xe_driver
  • VKD3D-Proton version: 3.0
    -Proton GE latest

Log files

steam-1446780.log

https://youtu.be/tQ8Ray3sNEc

Mmbriar 2026-02-08 github

This is almost certainly a driver bug if it works on i915 and also on every other GPU vendor and driver. You should report it Mesa, or to where ever you report Xe kernel driver bugs.

RRuuototsu 2026-02-08 github

@mbriar yea that's what I thought at first but when I checked the logs the driver isn't crashing there are no errors so I am very confused

Mmbriar 2026-02-08 github

Rendering errors due to driver bugs don't really show up as errors in the log necessarily.

RRuuototsu 2026-02-08 github

I just want to confirm it from what I can gather very little on this specific issue it's seems to be happening on the Intel UHD graphics as well

Ddoitsujin maintainer 2026-02-08 github

Are you using FSR3 in any capacity?

There's a known game bug where it expects DiscardResource to preserve resource contents somehow. On AMD we work around that by disabling compression for some resource types, but if that doesn't wor on Intel you're kind of screwed.

RRuuototsu 2026-02-08 github

@doitsujin No I am not using any form upscaling

Nothing extracted yet.