protonscr

Resident Evil Requiem (9) Shading/Rendering issue

vkd3dclosed
HansKristian-Work/vkd3d-proton#2850 · opened 2026-02-27 by Duffydan26 · updated 2026-02-27 · 5 comments · github
DDuffydan26 2026-02-27 github

There appears to be a somewhat consistent broken shader/triangles flickering on parts of the screen when playing the game, appearing in game and rendered cut scenes

Image

https://github.com/user-attachments/assets/ce89f1b6-735e-4b08-ab4c-6d0552d5fea2

Software information

Resident Evil Requiem

System information

  • GPU: RTX 5090

  • Driver: 590.48.01

  • Wine version: 10.0 (experimental-10.0-20260210)

  • VKD3D-Proton: 3.0b (version: 3.0.20260119)

Log files

steam-3764200.log

EEckoa 2026-02-27 github

Nvidia driver bug not VKD3D

its supposedly fixed in 595 when it releases but we dont know when that is

DDuffydan26 2026-02-27 github

Nvidia driver bug not VKD3D

its supposedly fixed in 595 when it releases but we dont know when that is

Ahh thank you! I wasn't aware of this!

Appreciate it.

HHansKristian-Work maintainer 2026-02-27 github

its supposedly fixed in 595 when it releases but we dont know when that is

Keeping it open for now until someone from NVIDIA can actually substantiate this claim.

EEckoa 2026-02-27 github

its supposedly fixed in 595 when it releases but we dont know when that is

Keeping it open for now until someone from NVIDIA can actually substantiate this claim.

https://forums.developer.nvidia.com/t/590-release-feedback-discussion/353310/407

Its the same issue shown in MH Wilds, Stories 3, Pragamta, and DD2 which esullivan said was fixed in 595

basically any RE Engine game after 2023 has this issue atm

Eesullivan-nvidia 2026-02-27 github

Thanks for the report. I can confirm that the RE engine vertex explosion issue with Blackwell GPUs will be resolved with the 595 release. This includes Resident Evil Requiem.

Nothing extracted yet.