Nvidia driver bug not VKD3D
its supposedly fixed in 595 when it releases but we dont know when that is
Nvidia driver bug not VKD3D
its supposedly fixed in 595 when it releases but we dont know when that is
Ahh thank you! I wasn't aware of this!
Appreciate it.
its supposedly fixed in 595 when it releases but we dont know when that is
Keeping it open for now until someone from NVIDIA can actually substantiate this claim.
its supposedly fixed in 595 when it releases but we dont know when that is
Keeping it open for now until someone from NVIDIA can actually substantiate this claim.
https://forums.developer.nvidia.com/t/590-release-feedback-discussion/353310/407
Its the same issue shown in MH Wilds, Stories 3, Pragamta, and DD2 which esullivan said was fixed in 595
basically any RE Engine game after 2023 has this issue atm
Thanks for the report. I can confirm that the RE engine vertex explosion issue with Blackwell GPUs will be resolved with the 595 release. This includes Resident Evil Requiem.
Nothing extracted yet.
There appears to be a somewhat consistent broken shader/triangles flickering on parts of the screen when playing the game, appearing in game and rendered cut scenes
https://github.com/user-attachments/assets/ce89f1b6-735e-4b08-ab4c-6d0552d5fea2
Software information
Resident Evil Requiem
System information
GPU: RTX 5090
Driver: 590.48.01
Wine version: 10.0 (experimental-10.0-20260210)
VKD3D-Proton: 3.0b (version: 3.0.20260119)
Log files
steam-3764200.log