Game probably checks for more than just RT support, and I don't think we can expose FL12_2 on Alchemist due to missing features.
Can always try VKD3D_FEATURE_LEVEL=12_2, but there's a chance that it just blows up.
Still missing a bit for anv to be able to report feature level 12_2 out of the box via vkd3d-proton yea. If that is indeed the issue.
See https://gitlab.freedesktop.org/mesa/mesa/-/issues/12425
VKD3D_FEATURE_LEVEL=12_2`,x1 2026-03PROTON_USE_WINED3Dx1 2026-03VKD3D_CONFIG='dxr'x1 2026-03VKD3D_CONFIG=dxrx1 2026-03WINEDLLOVERRIDESx1 2026-03
Hello,
I am reporting a reproducible issue with World of Warcraft Retail on Linux.
System:
Problem:
World of Warcraft launches successfully in D3D12, but ray tracing remains unavailable in-game (checkbox greyed out).
Important detail:
On the same machine, under Windows, ray tracing works correctly in WoW.
So the GPU and the game do support RT in general on this hardware.
What I observed on Linux:
This suggests that D3D12 is working, and VKD3D reports DXR capabilities, but WoW itself still falls back to a lower feature/shader model for capability detection.
Relevant WoW gx.log excerpts:
Force API D3D12
Adapter 0: "Intel(R) Arc(tm) A770 Graphics (DG2)" 16GB ... dx11:false dx12:true
GpuInfo: sm:dx_5_0, rt:None, vrs:2, bary:0, mesh:1 pull:1
D3d12 Device Create Successful
Using shader family dx_5_0
Relevant VKD3D log excerpts:
VKD3D_CONFIG='dxr'
d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
d3d12_device_caps_init_shader_model: Enabling support for SM 6.7.
d3d12_device_caps_init_shader_model: Enabling support for SM 6.8.
d3d12_device_determine_ray_tracing_tier: DXR support enabled.
d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled.
Things already tested:
Expected behavior:
If VKD3D exposes SM 6.x and DXR 1.1 correctly, WoW should detect ray tracing support and enable the RT option.
Actual behavior:
WoW launches in D3D12, but still reports sm:dx_5_0 and rt:None, and ray tracing stays disabled.
[gx.log]
Force API D3D12
Adapter 0: "Intel(R) Arc(tm) A770 Graphics (DG2)" 16GB family:DG2 type:Discrete location:0 driver_date:13-Mar-2026 driver_ver:32.0.65535.65535 vendor:0x8086 device:0x56a0 dx11:false dx12:true
GpuInfo: sm:dx_5_0, rt:None, vrs:2, bary:0, mesh:1 pull:1
D3d12 Device Create Successful
Using shader family dx_5_0
[vkd3d-wow.log]
VKD3D_CONFIG='dxr'
d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
d3d12_device_caps_init_shader_model: Enabling support for SM 6.7.
d3d12_device_caps_init_shader_model: Enabling support for SM 6.8.
d3d12_device_determine_ray_tracing_tier: DXR support enabled.
d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled.
Thanks for help !