protonscr

Arma Reforger: Foliage/Grass Flickering and Artifacting

vkd3dopen
HansKristian-Work/vkd3d-proton#2919 · opened 2026-04-06 by simpilot777 · updated 2026-07-27 · 4 comments · github
Ssimpilot777 2026-04-06 github

When playing Arma Reforger on Linux (CachyOS), foliage and grass, frequently flicker, disappear, or "pop" in and out of existence. This issue seems to be exacerbated when GPU usage reaches 90-100%.

Software information

Arma Reforger

System information

-CachyOS x86_64
-Linux 6.19.10-1-cachyos-bore-lto
-DE: KDE Plasma 6.6.3

  • GPU:NVIDIA GeForce RTX 3060 Mobile / Max-Q [Discrete]

  • 11th Gen Intel(R) Core(TM) i7-11800H (16) @ 4.60 GHz

  • Driver:595.58.03

  • Wine version: wine-11.6

  • VKD3D-Proton version: GE-Proton10-34

Log files

steam-1874880.log
https://streamable.com/phw2cq

Wwolframowy 2026-04-06 github

Can confirm. Removing shader cache USED to work, but it stopped. Here's my reddit post summarizing my findings Reddit post.

Not sure if it's a proton issue though as I think issue began to happen when 595 driver hit. Still worth checking. Previously removing vkd3d-proton.cache.write was enough, now nothing helps. Limiting fps by using DXVK_ASYNC=1 DXVK_FRAME_RATE=80 sometimes mitigates the issue, but not permanently.

System:
OS: CachyOS x86_64
Kernel: Linux 6.19.10-1-cachyos
DE: KDE Plasma 6.6.3
CPU: 12th Gen Intel(R) Core(TM) i7-12700K (20) @ 5.00 GHz
GPU 1: NVIDIA GeForce RTX 3080 12GB
GPU 2: Intel UHD Graphics 770 @ 1.50 GHz [Integrated]
Memory: 32 GiB

Ssimpilot777 2026-04-07 github

" VKD3D_SWAPCHAIN_LATENCY_FRAMES=1"
This launch code fixed the problem, but it caused a significant performance hit.

Ddoitsujin maintainer 2026-04-08 github

Duplicate of #2031?

We're aware that there's an issue on Nvidia.

440inones 2026-07-27 github

On RTX 2050 Laptop (NVIDIA 595.84), using NVPRESENT_ENABLE_SMOOTH_MOTION=1 %command% with Proton Experimental eliminates the foliage flickering

Proton versions

Launch options

Launch lines