i had to compress the file because it was too big
I found a bug recently with RDNA2 and descriptor heap which may explain this.
Black Myth wukong, Stellar Blade and others works "whitout bugs" no performance boost but even slightly performance regression in some cases with the descriptor heap, so yeah, RDNA 2 at least is not seeing benefits from the descriptor heap at the moment...
RDNA 2 at least is not seeing benefits from the descriptor heap at the moment
AMD GPUs are not expected to see any gains from descriptor heap.
Updated descriptor-heap-rebase with a fix that should resolve this.
Think I recall this being fixed, so closing.
proton 11.0x1 2026-05PROTON_LOG=1x1 2026-05PROTON_VKD3D_HEAP=1)x1 2026-05RADV_EXPERIMENTAL=heapx1 2026-05VKD3D_CONFIG=descriptor_heap,enable_experimental_featuresx1 2026-05
Descriptor heap produces a bug artifacts on this game, in the login menu, the game works fine, but when the actual game start running, there is a black screen,
and if you open the game menu, crashes.
https://github.com/user-attachments/assets/86d07c98-7148-410e-98d3-8c57c57f8de6
( RADV_EXPERIMENTAL=heap VKD3D_CONFIG=descriptor_heap,enable_experimental_features PROTON_VKD3D_HEAP=1)
Software information
Neverness to Everness, Performance settings
System information
Laptop: MSI Delta 15
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%and attach the correspondingsteam-xxxxx.logfile in your home directory.wine game.exe > game.log 2>&1and attach the resultinggame.logfile.steam-10124626801754898432.zip