It's not necessary a problem with either, but if the game hard-requires wave32, then it's not going to work as-is.
It's not necessary a problem with either, but if the game hard-requires wave32, then it's not going to work as-is.
Yes, it repeated very frequently in the log — around 44 times
Nothing extracted yet.
massage in log:
proton:d3d12_device_validate_shader_meta: Required WaveSize range [32, 32], but supported range is [64, 64].
supported vkd3d or turinp?