protonscr

Aphelion freezing and crash in winlator

vkd3dopen
HansKristian-Work/vkd3d-proton#3043 · opened 2026-05-19 by Black800-alt · updated 2026-05-20 · 2 comments · github
BBlack800-alt 2026-05-19 github

massage in log:
proton:d3d12_device_validate_shader_meta: Required WaveSize range [32, 32], but supported range is [64, 64].

supported vkd3d or turinp?

HHansKristian-Work maintainer 2026-05-19 github

It's not necessary a problem with either, but if the game hard-requires wave32, then it's not going to work as-is.

BBlack800-alt 2026-05-20 github

It's not necessary a problem with either, but if the game hard-requires wave32, then it's not going to work as-is.

Yes, it repeated very frequently in the log — around 44 times

Nothing extracted yet.