Referencing https://github.com/HansKristian-Work/vkd3d-proton/issues/3093, VKD3D_CONFIG=descriptor_heap,no_dxr also allows me to run Wuthering Waves normally.
Hello, what output do you get from dmesg after you trigger the hang? I've tried to reproduce this on Ampere (RTX 3060 Ti), but the game works normally.
proton experimentalx1 2026-06VKD3D_CONFIG=descriptor_heap,no_dxr`x1 2026-06
Likely related to #2981 and #3077
The game hangs on the loading screen:
Downgrading the NVIDIA driver to 595.58.03 fixes the issue, as well as downgrading vkd3d-proton to 3.0.0. So the issue is either one or both.
I'm not capable of bisecting, if someone can find the exact commit in which this problem started to appear that would be amazing.
Software information
Wuthering Waves, highest settings without RTX (DLSS On, Balanced)
System information
Log files
Here is a log file with the new descriptor heap (that crashes):
steam-3513350_BAD.log
Here is one with an older build (3.0.0) which works perfectly fine:
steam-3513350_OK.log