When using VKD3D_CONFIG=descriptor_heap the game freezes at the very start of a mission. It makes impossible to close the game and even Steam stops working properly, so I need to exit Steam through the system tray to close both programs. Sometimes it doesn't crash for a couple of minutes but then there's a very noticeable visual bug that consists in white light flickering all around the map. I tried to record this visual bug but now I can't reproduce it, it just crashes.
Software information
Game name: Ready or Not (ID 1144200)
Game engine: Unreal Engine 5.3.2
Max settings, with DLSS
Environment variables used: PROTON_LOG=1 VKD3D_CONFIG=descriptor_heap mangohud %command%
Although I usually use: PROTON_DLSS_UPGRADE=1 PROTON_LOG=1 VKD3D_CONFIG=descriptor_heap gamemoderun mangohud %command% and the bug happens the same but I didn't use it for the logs.
When using
VKD3D_CONFIG=descriptor_heapthe game freezes at the very start of a mission. It makes impossible to close the game and even Steam stops working properly, so I need to exit Steam through the system tray to close both programs. Sometimes it doesn't crash for a couple of minutes but then there's a very noticeable visual bug that consists in white light flickering all around the map. I tried to record this visual bug but now I can't reproduce it, it just crashes.Software information
PROTON_LOG=1 VKD3D_CONFIG=descriptor_heap mangohud %command%Although I usually use:
PROTON_DLSS_UPGRADE=1 PROTON_LOG=1 VKD3D_CONFIG=descriptor_heap gamemoderun mangohud %command%and the bug happens the same but I didn't use it for the logs.System information
Log files
steam-1144200.log