Wine version: Proton Experimental Bleeding-Edge (bleeding-edge tag experimental-bleeding-edge-11.0-386469-20260628-p7230a5-w7e906e-da4f7d1-v6ef5e1 which was latest at the time of writing)
Marvel Rivals has recently introduced new DLSS settings that seem to allow toggling between CNN and Transformer DLSS models. (exposed in the game as "Performance" and "Quality" settings under a new "Super Resolution Preset" setting)
With VKD3D_CONFIG=descriptor_heap since this update, the game has severe visual artifacts and occasionally Xid 109's when the game's "Super Resolution Mode" aka. the DLSS scale setting is set to "Performance" and/or "Ultra Performance," with artifacts being worse when using CNN model vs Transformer. (in-game exposed as "Performance" in the "Super Resolution Preset" dropdown)
The game runs normally using the VK_EXT_descriptor_buffer path and/or when upscaling is changed to anything other than DLSS.
Software information
Marvel Rivals
System information
Marvel Rivals has recently introduced new DLSS settings that seem to allow toggling between CNN and Transformer DLSS models. (exposed in the game as "Performance" and "Quality" settings under a new "Super Resolution Preset" setting)
With
VKD3D_CONFIG=descriptor_heapsince this update, the game has severe visual artifacts and occasionally Xid 109's when the game's "Super Resolution Mode" aka. the DLSS scale setting is set to "Performance" and/or "Ultra Performance," with artifacts being worse when using CNN model vs Transformer. (in-game exposed as "Performance" in the "Super Resolution Preset" dropdown)The game runs normally using the
VK_EXT_descriptor_bufferpath and/or when upscaling is changed to anything other than DLSS.https://youtu.be/_MgK7-ODMD0
https://youtu.be/vEsDyKSJV0c