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GTA V Enhanced: geometry stretches to infinity on Michael character (Intel Iris Xe / TGL) #3146

vkd3dopen
HansKristian-Work/vkd3d-proton#3147 · opened 2026-07-03 by FelpMoreira · updated 2026-07-03 · 0 comments · github
FFelpMoreira 2026-07-03 github

Description

When playing as/near the Michael character in GTA V Enhanced, part of the
character's geometry occasionally stretches out into a triangle extending
toward infinity, and parts of his model briefly disappear/reappear.
This does not occur with other characters.

System info

  • GPU: Intel Iris Xe (Tiger Lake, ThinkPad T14 Gen2, i5-1135G7)
  • Mesa version: 25.3.6
  • OS: Fedora 43, Wayland (Hyprland)
  • Kernel: 7.0.9-105.fc43.x86_64
  • Proton: Proton Experimental (also tested GE-Proton, same result)

Steps to reproduce

  1. Launch GTA V Enhanced (AppID 3240220)
  2. Play as/switch to Michael
  3. Bug occurs: first it only started in cutscenes, so I ignored it because I could accept it as long as I could play the game, but in the boat mission to save Jimmy, Michael started showing this glitch as soon as he left the cutscene

Troubleshooting already done

  • Confirmed not a game settings issue (AA, shadows, reflections, TXAA/FXAA
    all disabled/minimum)
  • Confirmed not a Hyprland/compositor issue (disabled direct scanout,
    render:direct_scanout = false, tested WLR_DRM_NO_ATOMIC=1)
  • Confirmed not the hardware GPU driver: bug reproduces identically when
    forcing Vulkan software rendering via Lavapipe
    (VK_ICD_FILENAMES=lvp_icd.x86_64.json)
  • Verified game file integrity via Steam (no corruption found)
  • Cleared shader cache, no change
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Proton versions