Just tried with Mesa 26.2.0-devel (git-4cbf95e1b5). You can see its a lot more prominent here:
proton 10.0-4x1 2026-07proton experimentalx1 2026-07VKD3D_CONFIG=extra_rtas_syncx1 2026-07VKD3D_CONFIG=nodxrx1 2026-07VKD3D_CONFIG=single_queuex1 2026-07VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_bufferx1 2026-07VKD3D_SHADER_CACHE_PATH=0x1 2026-07VKD3D_CONFIG=nodxr %command% -dx12x1 2026-07
ARC Raiders shows a severe and repeatable lighting misrender when using Dynamic RTX Global Illumination through the DX12/DXR path on an Intel Arc A770.
The problem is especially visible on the Stella Montis map. Parts of the maps have receive excessive indirect lighting excessively blue or over-bright while adjacent regions remain unusually dark, often with a sharp spatial boundary between them. Ceiling and wall surfaces can appear heavily over-illuminated where there is a overhead light.
The game does not hang or report device loss. This is a rendering issue.
RTX-GI Dynamic (Odd blue lighting)

RTX-GI Static (Correct)

System
GPU: Intel Arc A770 [8086:56a0] (DG2, revision 08)
Kernel driver: xe
Mesa / Vulkan driver: Mesa 26.1.3-arch3.1, Vulkan: 1.4.350
Kernel: 7.1.2-3-cachyos
Distro: CachyOS / Arch Linux
Display server: Wayland
Proton tested: Proton 10.0-4, Proton Experimental-11.0-20260701b
CPU: Intel Core i9-14900
Motherboard: ROG STRIX Z690-I GAMING WIFI
Single GPU (no iGPU active), ReBAR enabled
Symptom
Launch ARC Raiders (build-4232071c346c0a7) and load into Stella Montis; lighting issues can be seen with overhead lights in Central Corridor, Cargo Dock B ramp into Atrium, and left side of Cafeteria, seed vault extract.
Workarounds tried (all unsuccessful)
The only effective workaround is to avoid the Dynamic DXR path by either:
or:
Log files
arc-vkd3d.log