ge-proton10-34x1 2026-07ge-proton11-1x1 2026-07DXVK_LOG_LEVEL=infox1 2026-07DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1x1 2026-07MANGOHUDx1 2026-07MANGOHUD=1x1 2026-07PROTON_BATTLEYE_RUNTIME=/home/furkan/.config/heroic/tools/runtimes/battleye_runtimex1 2026-07PROTON_EAC_RUNTIME=/home/furkan/.config/heroic/tools/runtimes/eac_runtimex1 2026-07PROTON_ENABLE_NVAPI=1x1 2026-07PROTON_ENABLE_WAYLANDx1 2026-07PROTON_ENABLE_WAYLAND=1x1 2026-07PROTON_LOG_DIR=/home/furkanx1 2026-07PROTON_NVIDIA_LIBSx1 2026-07PROTON_NVIDIA_LIBS=1x1 2026-07PROTON_VKD3D_HEAPx1 2026-07PROTON_VKD3D_HEAP=1x1 2026-07STEAM_COMPAT_APP_ID=0x1 2026-07winevulkan.dllx1 2026-070x80004001x1 2026-070x800401f0x1 2026-07
I'm seeing heavy artifacting somewhat regularly in ghost of tshushma, it apears as if a thin plane, but covers big areas and sometimes blocks the view.
Software information
Ghost of Tsushima Directors Cut
System information
Env:
PROTON_NVIDIA_LIBS
MANGOHUD",
PROTON_ENABLE_WAYLAND
VKD3D_CONFIG: descriptor_heap"
PROTON_VKD3D_HEAP:1
VKD3D_DISABLE_EXTENSIONS: VK_EXT_descriptor_buffer (happens with or without)
Screenshots:
Bonus (also had a very similar issue in Death Stranding 2) in particular cutscenes and minimap of the game:

Log files
Log